Showing posts with label quality. Show all posts
Showing posts with label quality. Show all posts

Friday, April 18, 2014

A 'rewarding' catalogue – for customers and employees

Every so often, Glue receives a catalogue from the premiums and incentives organization 4imprint. What is commendable about this selling tool is that they not only have very clear photos and pricing info about their wares, they also subtly sell their own corporate culture.

They do this by frequently having their own employees holding or wearing the merchandise, and by naming the employees (first name only) along with their years of employment with the company.

What a great way to foster employee pride and drive engagement while helping customers see the product in a realistic setting. Bravo!


Tuesday, November 9, 2010

Achieving prosperity through design (and how marketing helps)

There's plenty of talk these days about the need for Canadian business to increase its productivity in order to thrive in the ruthlessly competitive 21st century. Put more bluntly, it seems that companies must either innovate or face extinction.

Innovation can be defined as the act of applying new or different knowledge and skills in order to solve problems. And based on my early studies in architecture school, the practice of innovation is synonymous with the discipline of design.

Regrettably, many people equate design with 'styling' – the surface appearance or visual appeal of an object. But as I alluded to in an earlier blog, great design involves much more than merely visual delight.

I believe that great design involves the development of creative solutions that effectively address all the relevant needs of all the relevant constituents connected with the problem at hand. As trained problem-solvers, designers are adept at considering and balancing these often-competing needs and perspectives.

For instance, suppose a designer is developing a new smartphone. The relevant constituents  would begin with the phone's end-user(s), then its purchaser, then the retailer who sold the phone, the wholesaler who shipped and warehoused the phone, the manufacturer who built the phone, and potentially even the communities where the raw materials used to create the phone were extracted. All have a stake in the overall quality of the design solution.

More obviously, our phone designer would need to consider all the relevant needs of these diverse stakeholders. Again using our smartphone example, this involves not only how good the phone looks (its aesthetic or 'cultural' appeal) and how well it works (its functionality), but also how cost-efficiently the phone was manufactured and packaged, and how big an environmental footprint it leaves (the choice and quantity of materials used in its manufacturing, its energy consumption during operation, and the ease of its disposal at the end of its working life).

Such a broad perspective of considerations can – and should – be applied to the development of intangible services as well as the creation of tangible goods.

So where does marketing fit into all of this? As 'experts on the consumer,' marketers have the task of identifying – ideally anticipating – the needs or wants of the consumer, then translating these into a clear problem statement that designers can easily work with. Then, once the product or service has been completed, marketers lead the charge in launching and promoting it in the marketplace, helping drive consumer engagement and ultimately sales on behalf of  'the client.'


If Canada is serious about boosting our national productivity and fostering innovation, then I believe design need a stronger role in the equation. Getting corporations (and other organizations, for that matter) to recognize and appreciate the vital contribution that talented designers can make to their success is one of today's most pressing challenges.

Saturday, September 25, 2010

Water-glasses with balls... a 'Real Sports' highlight!

This evening, my son and I treated ourselves to watching the Toronto Maple Leafs vs. Buffalo Sabres pre-season hockey game on a flatscreen TV from the comfort of a booth at the wonderful new Real Sports Bar and Grill, located adjacent to the Air Canada Centre – a sensitively renovated Art Deco building, by the way!

As per my family's lunchtime visit a few weeks ago, the food was excellent, the staff friendly, the service attentive and the atmosphere lively due to the presence of many groups of sports fans. These are the necessities for success in their competitive business.

But Real Sports recognizes the need for extra little surprises that help create the truly memorable customer experience.

The interior design features eerily lit decorative chandeliers made from hundreds of fanned-out hockey-stick blades. Above one of the bars is a ceiling patterned on a giant basketball net, with tabletops featuring real parquet flooring from the ACC. And your side-order of French Fries comes in a little metal basket that's a miniature copy of a real french-fryer basket!

But what was the highlight for me was discovering that the bottoms of the water-glasses contained small recesses in the form of sports balls – baseballs, golf-balls, footballs and basketballs.
Side view of 'golf-ball' water-glass held up in front of our booth's TV screen showing Leafs game.
 In my view, demonstrating such care for even the subtlest aspects of the customer experience is a sure-fire way to win the hearts of even the most demanding fans!

Tuesday, August 10, 2010

How to judge the quality of your constituent communications

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Back in the late 1970s, when I was studying architecture at Carleton University in Ottawa, I was introduced to the phrase: "Well building hath three conditions: firmness, commodity, and delight," which was co-authored by English author and diplomat Sir Henry Wotton (1568 – 1639), in his work The Elements of Architecture (1624; a free translation of Vitruvius' de Architectura).

In essence, the phrase "commodity, firmness and delight" means that an excellent work of architecture is functional (the size and arrangement of its spaces meet the practical needs of its users); well built (it uses materials and technology wisely and efficiently); and pleasing to the eye (it is beautiful or meets the intangible needs of its users).

Since my career has transitioned away from architecture, I've become convinced that  all marketing-communications 'artefacts' (whether in print, digital or live media) can also be judged by these same three, time-tested criteria.

In other words, I suggest we should ask ourselves the following questions when assessing 'creative' work:
  1. Does it accomplish its business objectives – whether that means simply informing, persuading or striving to change behaviour?
  2. Is it crafted intelligently – completed in a reasonable time, without excessive expenditure, and in a suitably durable yet environmentally friendly manner?
  3. Does it connect with people and touch their hearts – or at least speak to them as human beings rather than as 'automatons' programmed only to consume?
I just discovered that there's a toolkit called the Design Quality Indicator, first developed in the UK, devoted to assessing the quality of buildings according to Wotton's big-three. The DQI toolkit is solely distributed in North America by DQI USA, LLC, which even has a YouTube commercial promoting the toolkit!

Perhaps it's time to approach internal stakeholder communications with this same broad yet disciplined perspective? If so, let's talk...